Tuesday, June 30, 2009

Hot Wheels - Special Model Lines

Hot Wheels has also released slightly larger, more detailed models, such as the original Gran Toros (1/43rd scale) from 1970, and the Dropstars line (a model line of "blinged" cars). Also in this larger scale are the HIN (Hot Import Nights), G-Machines and Customs lines. These lines were introduced in 2004–2005.

Hot Wheels has produced many replica scale models in the industry standard 1/43rd, 1/24th and 1/18th scales. In 2004 They released a 1/12th scale replica of the C6Corvette.

Other lines from Hot Wheels include: R-R-Rumblers & Chopcycles (motorcycles introduced in 1971), Hotbirds (metal airplanes), Sizzlers, XV Racers, Hot Tunerz and Stockerz.

Over the years, Mattel has also teamed up with other retail organizations to produce special models available through those retailers. The list of retailers includes Avon, Chuck E. Cheese, Dinty Moore, FAO Schwarz, Full Grid, General Mills, Getty, HEB, Hills, Hormel, Hughes Family Markets, JC Penney, JC Whitney, Kay-Bee Toys, K-Mart, Kellogg's, Kool-Aid, Kroger, Lexmark, Liberty Promotions (contracted the series of special models for Jiffy Lube and Penske), Little Debbie Snacks, Malt-O-Meal, McDonald's, Mervyn's, Otter Pops, Rose's Discount Stores, Shell, Target, Tony's Pizza, Toys-R-Us, Union 76, Valvoline, Van de Kamp's, WalMart, and White's Guide to Collecting, as well as several Major League Baseball franchises to name a few. This blog brought to you by http://www.thecollectorsbay.com/Hot-Wheels,category,1880,parent_id,categories

Saturday, June 27, 2009

Hot Wheels - The Elusive Treasure Hunts

The Treasure Hunt series was introduced in 1995 with 12 cars that were specially detailed and produced in limited numbers. The initial run consisted of 10,000 units worldwide. The Treasure Hunt Series was an instant hit, and as a result, production increased to 25,000 units per car in 1996 and 1997. Mattel stopped publicly releasing production numbers on the Treasure Hunt line in 1998.

Treasure Hunts are packaged and labeled as "Treasure Hunt" or "T-Hunt" in a green bar with a picture of a treasure chest. The cars are decorated with flashy designs and usually have special "rubber" wheels. While they market at the retail price of all other cars, they have a high resale price tag on the Internet and in stores specializing in collectibles when first released. The Internet price does typically stabilize once more of the cars are available on the market. Sometimes collectors will see this as the car dropping in price but empirical data strongly indicates otherwise. Instead, the high prices we see initially are the result of the Internet boom. When only a few new Treasure Hunts are available on the market and hundreds of collectors are after it, the price will skyrocket. Data collected over the past twelve years actually indicates the price on Treasure Hunts is rising quite well in general. Often when collectors quote a value, they do not take into account shipping costs and risk as negative factors in the on-line market.

Treasure Hunts are not only released as individual cars, but also in complete boxed sets through Mattel's Redline Club or through JC Penney. These sets are more rare than the Treasure Hunt cars themselves with known production numbers ranging from as low as 2,000 to 6,000 sets. The set is generally worth the combined value of each car plus the packaging it comes in that makes it a unique set and is considered to be worth even more than a loose set of the individual cars.

In 2007, Mattel changed the Treasure Hunt lineup by releasing 12 regular and 12 "Super" Treasure Hunts. The production numbers of the regular Treasure Hunts are thought to be greater than the number of Super Treasure Hunts and they feature un-modified existing Hot Wheels models in colour schemes unique to the Treasure Hunt range. The Super Treasure Hunts are often finished in the newly re-created "spectraflame" paint finish and include the more authentic "real-rider" wheels that have personified the Treasure Hunt line since its inception. This blog brought to you by http://www.thecollectorsbay.com/Hot-Wheels,category,1880,parent_id,categories

Wednesday, June 24, 2009

Hot Wheels in the New Millenium (2000's) - The Dynasty Continues....

A new generation of Hot Wheels Designers came in. Eric Tscherne and Fraser Campbell along with former designer Paul Tam's son, Alec Tam, joined the design team. Many still work for Mattel today. Tscherne's Seared Tuner (formerly Sho-Stopper) graced the mainline packaging from 2000 to 2003. The Deora II, one of only two Hot Wheels concept cars ever made into full-size, functional cars, was also released this year.

In 2001, During this year Mattel issued 240 mainline releases consisting of 12 Treasure Hunts, 36 First Editions, 12 Segment Series with 4 cars each, and 144 open stock cars. Popular models that debuted include the Hyper Mite and Fright Bike.

For 2002, the mainline the consisted of 12 Treasure Hunts, 42 First Editions, 15 segment series of 4 cars each, and 126 open stock cars. Popular new models included the `68 Cougar and the Nissan Skyline.

In 2003, Hot Wheels celebrated its 35th anniversary with a full-length computer animated Hot Wheels movie called Hot Wheels Highway 35 World Race. This movie tied into the Highway 35 line of cars that featured 35 classic Hot Wheels cars with special graphics and co-molded wheels. Another celebrating moment in the 35th anniversary was the creation of a full-sized model of the Deora II shown at the Hot Wheels Hall of Fame event at the Petersen Automotive Museum in Los Angeles, California.

Also in commemoration of Hot Wheels' 35th anniversary, recording artist and Hot Wheels supporter Rick Tippe was commissioned by Mattel to write a song about Hot Wheels. CD singles featuring the song were given out in grab bags at the 35th Anniversary Convention in California. Also, 2003 also saw the release of five cars themed after Sega video games: Jet Set Radio Future, Space Channel 5, Shinobi, House of the Dead and Super Monkey Ball.

In 2004, Hot Wheels unveiled its "Hot 100" line, comprising 100 new models. These new models included cartoonish vehicles such as the 'Tooned (vehicles based on the larger Hot Tunerz line of Hot Wheels created by Eric Tscherne[citation needed]), Blings (boxy bodies and big wheels), Hardnoze (enlarged fronts), Crooze (stretched out bodies), and Fatbax (super-wide back tires and short bodies). These vehicles did not sell as well as Mattel expected, and many could still be found in stores throughout 2005. Mattel also released 2004 First Editions cars with unpainted Zamac bodies. They were sold through Toys 'R' Us and were made in limited numbers.

In 2005, Hot Wheels continued with new "extreme" castings for the 2nd year, debuting 40 distorted cars, in addition to 20 "Realistix" models. The rest of the line included the standard 12 Treasure Hunts, 10 Track Aces, 50 Segment Series Cars, and 50 Open Stock Models. Four Volkswagen "Mystery Cars" were offered as a special mail-in promo. Each Mystery Car came with a special voucher. Upon collection of all 4 vouchers, one was able to send away for a special 13th Treasure Hunt, a VW Drag Bus. Photos: [1]

Hot Wheels also unveiled its new "Faster than Ever" line of cars, which had special nickel-plated axles, along with bronze-colored Open-Hole 5 Spoke wheels. These adjustments reduce friction dramatically, resulting in cars that are "Faster than Ever." The first run of these cars were available for a limited time only, from the beginning of October towards the end of November 2005.

Also, the continuation of the movie Hot Wheels Highway 35 World Race called Hot Wheels AcceleRacers was created, taking place two years after Vert Wheeler won the World Race. It is featured in four movies and many short segments where the drivers (old ones, gangs, like Teku, Metal Maniacs, the evil Racing Drones, and the stealthy Silencerz). All of the shorts and previews of the movies were placed on a temporary website that was deleted shortly after the last movie.

The 2006 releases consisted of 38 First Editions (all realistically proportioned), 12 Treasure Hunts, 12 Track Aces, 60 Segment Series, 96 Open Stock Models and 5 Mystery Cars. Some limited editions produced in 2006 include a Honda Civic Si sporting a Dropstars logo that was only available at the 2005 SEMA convention and the CUL8R with Faster Than Ever (FTE) wheels which was only available by mail. 2006 is also the year that Sizzlers were re-released.

In 2007, Mattel released 36 New Models (formerly First Editions), 12 Treasure Hunts (with a hard-to-find regular version and even rarer "super" version of each),[2] 12 Teams of 4 cars each (formerly Segment Series), 24 Code Cars (codes imprinted on underside of the car that can be used to unlock web content), 12 Track Stars (formerly Track Aces), 24 Mystery Cars (packaged on a card with a blacked-out blister, so the buyer cannot see which car is inside without opening it), and 24 All Stars (formerly Open Stock). In late 2006, a new package design for 2007 was released. Some 2006 cars and all 2007 cars released so far are packaged on a blister card with the new design. Hotwheels released a series called Modifighters, which are similar to transformers except for the fact that they were originally cars and were modified into robots.

In 2008, Mattel celebrated 40 years of Hot Wheels with a cross-country road trip. Mattel released 40 new models, 12 Treasure Hunts, 12 Track Stars, 24 Web Trading Cars, 24 Mystery Cars, and 12 Teams of 4 cars. With the 2008 release of the Speed Racer movie, Mattel has released models based on the Speed Racer cars. They have also started releasing the 2009 Generation of Hotwheels cars.

In 2009, Mattel is releasing 42 New Models, 12 Treasure Hunts, 12 Track Stars, 24 Mystery Cars, and 10 Segment Series of 10 cars. This blog brought to you by http://www.thecollectorsbay.com/Hot-Wheels,category,1880,parent_id,categories


Tuesday, June 23, 2009

Hot Wheels in the 80's and 90's - The Dynasty Continues....

What happened in the 1980s for Hot Wheels sent them in the path of what they are today. In 1981, Hot Ones wheels were introduced, which had gold-painted hubs and thinner axles for speed. Ultra Hots wheels, which looked like the wheels found on a Renault Fuego or a Mazda 626, were introduced in 1984 and had other speed improvements. Hot Wheels started offering models based on 80's sports and economy cars, like the Pontiac Fiero or Dodge Omni 024. In 1983, A new style of wheel called Real Riders were introduced, which had real rubber tires. Despite the fact that they were very popular, the Real Riders line was short-lived, because of high production costs. In the late 80s, the Blue Card was introduced, which would become the basis of Hot Wheels cars still used today.

Two other innovations were introduced briefly in Hotwheels cars in the 1980s - Thermal Color Change paint, and rotating Crash Panel vehicles. The former were able to change color on exposure to hot or cold water, and there were an initial release of 20 different cars, available as sets of three vehicles. The latter were vehicles with a panel that, on contact, would rotate to reveal a flip side which appeared to be heavily dented. Variations in crash-panels included front, rear and side panels, the last of whose mechanism has proven to be the most durable.

In 1995 brought a major change to the Hot Wheels line, where the cars were split up into series. One was the 1995 Model Series, which included all of that year's new castings. In 1996, the Model Series was renamed to First Editions. 1995 also saw the introduction of the Treasure Hunt Series (see below). The rest of the series included four cars with paint schemes that followed a theme. For example, the Pearl Driver cars all had pearlescent paint. Sales for the series models soared with another program also introduced that year called the Bonus Car program, causing stores across the nation to have shortages. Purchasing the four car sets and sending in the packaging backs plus a handling fee gave you the opportunity to collect the bonus cars, 1 each released for each quarter of the year starting in 1996 through at least 2000. Several new wheel designs were also introduced in the 90s.

In 1997, Hot Wheels signed a sponsorship deal with NASCAR driver Kyle Petty, and thus began making replicas of NASCAR race cars. Hot Wheels signed another deal in 1999 with five Formula 1 teams to manufacture scale model Formula 1 cars.[1]

In 1998, Mattel celebrated the 30th anniversary of the Hot Wheels brand by replicating various cars and individual packaging from its 30-year history and packaging these replicated vehicles in special 30th Anniversary boxes. This blog brought to you by http://www.thecollectorsbay.com/Hot-Wheels,category,1880,parent_id,categories

Sunday, June 21, 2009

Hot Wheels in the 70's - The Dynasty Continues....

1970 was a first-rate year for Hot Wheels, so Mattel came up with a new slogan for the cars: "Go With the Winner". 43 new cars appeared this year. This was also the year that Sizzlers and Heavyweights appeared. Howard Rees, who worked with Ira Gilford, was tired of designing cars. He wanted to work on the Major Matt Mason action figure toy line-up. Rees had a good friend by the name of Larry Wood. They had worked together at Ford designing cars. When Wood found out about Hot Wheels at a party Rees was holding, Rees offered Wood the job of designing Hot Wheels. Wood agreed, and by the end of the week, Larry Wood was working at Mattel. His first design would be the Tri-Baby. After 36 years, Larry still works for Hot Wheels.

Another designer, Paul Tam, joined Larry and Ira. Paul's first design for Hot Wheels was the Whip Creamer. Tam continued to work for Mattel until 1973. Among the many futuristic designs Tam thought up for Hot Wheels, some of the collector's favorites include Evil Weevil (a Volkswagen with two engines), Open Fire (an AMC Gremlin with six wheels), Six Shooter (another six wheeled car), and the rare Double Header (co-designed with Larry Wood).

1971 was another big year for Hot Wheels. 50 new cars were made this year, 7 of which were Heavyweights and 12 were Sizzlers. The Sizzlers Fat Track, which was three lanes wide and allowed for even more exciting Sizzlers racing action, also debuted this year. 3 Fat Track racing sets were made.

However, 1972 and 1973 were slow years; only 7 new models (and 4 new Sizzlers cars) were made in 1972, but 24 models (as well as 7 Sizzlers) appeared for 1973. That year, to cut costs because of the inflation back then, most cars changed from Mattel's in house "Spectraflame" colors to less-shiny solid enamel colors, which mainline Hot Wheels cars still use today. Due to low sales, and the fact that many of the castings were not re-used in later years, the 1972-3 models are known to be very collectible.

In 1974, Hot Wheels introduced its Flying Colors line, and added flashy decals and tampo-printed paint designs which helped revitalize sales. As with the low-friction wheels in 1968, this innovation was revolutionary in the industry, and — although far less effective in terms of sales impact than in 1968 — was copied by the competition, who did not want to be outmaneuvered again by Mattel product strategists.

In 1977, the Redline Wheel was phased out, with the red lines being erased from the wheels. This also cut costs, but also reflected that the red lines popularized during the era of muscle cars and Polyglas tires were no longer current. This blog brought to you by http://www.thecollectorsbay.com/Hot-Wheels,category,1880,parent_id,categories

Saturday, June 20, 2009

Hot Wheels in 1969 - The Dynasty Continues....

As it turned out, the Hot Wheels brand was a staggering success. The series "re-wrote the book" for small die-cast car models from 1968 onwards, forcing the competition at Matchbox and elsewhere to completely rethink their concepts, and to scamper to try to recover lost ground. Harry Bentley Bradley did not think that would be the case and had quit Mattel to go back to the car industry. When the company asked him back, he recommended a good friend, Ira Gilford. Gilford, who had just left Chrysler, quickly accepted the job of designing the next Hot Wheels models. Some of Hot Wheels' greatest cars, such as the Twin Mill and Splittin' Image, came from Ira Gilford's drawing board.

The success of the 1968 line was solidified and consolidated with the 1969 releases, with which Hot Wheels effectively established itself as the hottest brand of small toy car models in the USA.

The Splittin' Image, Torero, Turbofire, and Twin Mill were part of the "Show & Go" series and are the very first original in-house designs by Hot Wheels.

The initial prototypes of the Beach Bomb were faithful to a real VW Bus's shape, and had two surfboards sticking out the back window. During the fledgling Hot Wheels era, Mattel wanted to make sure that each of the cars could be used with any of the play sets and stunt track sets. Unfortunately, testing showed that this early version (now known as Rear-Loader Beach Bomb, or RLBB) was too narrow to roll effectively on Hot Wheels track or be powered by the Super Charger, and was too top-heavy to negotiate high-speed corners.

Hot Wheels Designers Howard Rees and Larry Wood modified the casting, extending the side fenders to accommodate the track width, as well as providing a new place on the vehicle to store each of the plastic surfboards. The roof was also cut away and replaced by a full-length sunroof, to lower the center of gravity. Nicknamed "Side-loader" by collectors, this was the production version of the Beach Bomb.

The Rear-Loader Beach Bomb is widely considered the "Holy Grail" of any Hot Wheels collection. An unknown number were made as test subjects and given to Mattel employees, and today there are only about 25 known to exist. A regular production Beach Bomb may be worth up to $600, depending on condition. Market prices on RLBBs however, have easily reached the five-figure plateau. Within the last decade, one of two existing hot pink RLBBs sold for reportedly above $70,000 to a well-respected and widely known Hot Wheels collector. The Peterson Automotive Museum in Los Angeles had a pink RLBB in its Hot Wheels exhibit. It was displayed on a single rotating platform, much like the kind used to showcase precious gems. The Hot Wheels Collectors Club released a new, updated version of the rear loading Beach Bomb in 2002 as a limited edition. This blog brought to you by http://www.thecollectorsbay.com/Hot-Wheels,category,1880,parent_id,categories

Friday, June 19, 2009

Hot Wheels in 1968 - The Dynasty Begins.... Continued

Before Hot Wheels, the huge market for small car models was dominated at that time by the British company Lesney with their Matchbox cars. Elliot Handler, co-founder of Mattel, decided to produce a line of die-cast toy cars for boys. Although his executives thought it was a bad idea, he was able to capture much of this market by introducing a number of revolutionary features, including low-friction wheels suitable for racing on a track, and styling in tune with the times of customized, racing and show cars coming out of places like California.

There were sixteen castings released in 1968, eleven of them designed by Harry Bentley Bradley, with the first one produced being a dark blue Custom Camaro. Although Bradley was from the car industry, he had not designed the full-functioning versions of the real cars, except the Dodge Deora concept car, which had been built by Mike and Larry Alexander. Another of his notable designs was the Custom Fleetside, which was based on his own heavily-customized '64 El Camino.

Of the first 16 cars (sometimes called the "Sweet 16" by collectors), 10 were based upon customized versions of regular production automobiles of the era, and 6 were based upon real show cars and cars designed and built for track racing. All of the cars featured "Spectraflame" paintwork, bearings, redline wheels, and working suspension.

There was one notable difference in the first run production cars and that was a lack of "Door Cuts" in the molded cars. This was thought to be more accurate to the scale as door openings would be nearly invisible at that scale. Also, the sharp edges of the cuts in the molds would quickly wear away from the process of injection. Later they were brought back due to public opinion and toy testing on children.

The metallic "Spectraflame" paintwork also marked out these models from drab enamel of Matchbox cars. The attractive finishes were achieved by firstly polishing the bare metal of the bodyshells and then coating them in a clear colored lacquer, and featured such exotic colors as "Antifreeze", 'Magenta' and "Hot Pink". Because "Hot Pink" was considered a "girls color", it was not used very much on Hot Wheels cars. For most castings, it is the hardest color to find, and today can command prices ten times as high as more common colors.

In order for the cars to go fast on the plastic track, Mattel chose a cheap, durable, low-friction plastic called Delrin to use as a white bushing between the axle and wheel. The result was cars that could go up to scale 200 mph. The bushings were phased out in 1970, and replaced with flush black inner wheels with outer caps. The early years of Hot Wheels are known as the Redline Era as until 1977 the wheels had a red line etched around the tire rim, popular on muscle cars at the time.

The "Torsion Bar" suspension was simple, but flawed. Inside the car, the axles followed a "C"-like shape that was connected to the chassis. When pushed down, the axles would bend like a real car. However the axles were hard to install on the chassis while being assembled and would become detached from the lugs on the baseplate if very hard pressure was applied. Well played with cars would develop an obvious "sag" to the wheels. The suspension was redesigned in 1970 with solid axles mounted on a bar of plastic acting as a spring. Packaged along with the cars were metal badges showing an image of the car so fellow collectors could identify each other and compare collections.

Most importantly, there were designed to run on orange plastic track, which could be placed to make interesting jumps and loops. Motive power was by means of gravity, by attaching the starting point of a course to a table or chair via an included C clamp. A two-lane starting gate was available, allowing two lengths of track to be set up for racing. Later sets had both the starting gate and a finishing flag which would be tripped by the first car. One of the most famous sets was the 1970 Mongoose & Snake Drag Race Set, which reached values as high as $500 during the 1990s, but has since been produced in modified replica form. It featured yellow Plymouth Barracuda and red Plymouth Duster funny cars, loops, jumps, and even an apparatus that would deploy drag chutes after they crossed the finish line, all in a box showing Don Prudhomme and Tom McEwen.

Other sets included a Supercharger that had an electric motor and foam covered wheels that propelled the car around a loop of track as the cars passed through. Accessories included a lap counter and a speedometer. It was the combination of all of these ingredients — speed via the low-friction wheel/axle assembly and racing tires, looks due to Spectraflame paint and mag wheels, plus the inclusion of very American themes such as hot-rod designs based on true American prototypes not seen in great numbers in the competition's product lines — that laid the groundwork for the incredible success story Hot Wheels were to become. This blog brought to you by http://www.thecollectorsbay.com/Hot-Wheels,category,1880,parent_id,categories

Thursday, June 18, 2009

Hot Wheels in 1968 - The Dynasty Begins

Hot Wheels is a brand of die cast toy car, introduced by American toymaker Mattel on September 7, 1968. It was the primary competitor of Johnny Lightning and Matchbox until 1996, when Mattel acquired rights to the Matchbox brand from Tyco.


Hot Wheels are die-cast model vehicles manufactured by Mattel and were introduced on September 7, 1968. Originally the cars and trucks were manufactured to approximately 1:64 scale and designed to be used on associated Hot Wheels track sets, but by 1970 a series of 1:43 scale "Gran Toros" were introduced and more recently a range of highly detailed adult collector vehicles, including replicas of Formula One and NASCAR cars, have found success. However the brand remains most famous for the small scale free-rolling models of custom hot rods and muscle cars it has produced since the range first appeared. Today, there are roughly 10,000 different models of Hot Wheel Cars.

Hot Wheel Vehicles are authorized by the car makers of General Motors, Ford Motor Company, Chrysler Motors and other car makers like Ferrari, Mazda, and Toyota have licenses with Hot Wheels to make a scale model of their cars.

To make current model car of a Hot Wheel, Mattel works with the car maker to look at design blueprints of the car. Example of this is the Chrysler 300 Hot Wheel car. First the Hot Wheel Team and Mattel went to Chrysler to look at the design of 300 and an actual car. Chrysler and Mattel legal departments license the blueprints to the Hot Wheel Team. Chrysler protects the blueprint and Mattel had to return the blueprint after the Hot Wheel team looked at them.

At Mattel's Hot Wheel design center, the blueprint becomes scaled down to a 1/64 scale car. Then a mock up of the car is done and studied. After this process, the mock up becomes a die cast mock up. After these processes, the car is then manufactured.

For older scale models: Example a 1968 Chevy Nova the model maker uses blueprints from General Motors and also studies car brochures of that model year.

The head of the Hot Wheels division is Larry Wood. He has been with Mattel/Hot Wheels team since 1967. He originally was from General Motors.

The Hot Wheels product line has also included various tracks, accessories, and other kinds of vehicles such as "Sizzlers" rechargeable electric cars, "Hot Line" trains, "R-R-Rumblers" motorcycles, "Hot Birds" airplanes and the comical half-human/half-machine "Farbs".

This blog brought to you by http://www.thecollectorsbay.com/Hot-Wheels,category,1880,parent_id,categories

Wednesday, June 17, 2009

Is it Really a Collectible?

A collectors' item is one which is made without the intention of special interest but due to rarity or uniqueness, a production fault, human error, or other events, becomes sought after due to its rarity in these circumstances[1]. Occasionally, a series of circumstances will take place that result in an item from a collectible series becoming valuable and sometimes sold for substantial amounts of money. This could apply to an item or series of items intended to be collected, such as record albums. An example of this is the 12" vinyl LP Juju by the rock band Gass, a recording which featured a guest appearance by the guitarist Peter Green. Due to Green's prescence on this album, it was also of interest to and collectable by fans of Peter Green. The first pressing of this album was released into retail outlets, but then quickly withdrawn [2]. The same album was pressed once more and sent to retail outlets again, without Peter Green's credits on the album cover and simply entitled Gass. This made copies of the album entitled Juju, the original title of the same album, hard to find and a collector's item due to the unintended changes and subsequent rarity. A collectable or collectible is typically a manufactured item designed for people to collect. In this respect, they are distinguishable from other subjects of collections, which may also include natural objects (e.g., butterflies) and objects manufactured for purposes other than collecting (e.g., stamps). Some objects designed for other purposes, such as toys, become so popular among collectors that they are later marketed specifically to that audience. The high price for certain older Star Wars action figures is a good example of this phenomenon since the figures were originally intended to be purchased as toys rather than collectibles.

The earliest collectibles were included as incentives with other products, such as cigarette cards in packs of cigarettes. Popular items developed a secondary market and sometimes became the subject of "collectible crazes". Eventually many collectible items came to be sold separately, instead of being used as marketing tools to increase the appeal of other products.

To encourage collecting, manufacturers often create an entire series of a given collectible, with each item differentiated in some fashion. Examples include sports cards depicting individual players, or different designs of Beanie Babies. Enthusiasts will often try to assemble a complete set of the available variations.

The early versions of a product, manufactured in smaller quantities before its popularity as a collectible developed, sometimes command exorbitant premiums on the secondary market. Dolls and other toys made during an adult collector's childhood can command such premiums. Unless extremely rare or made as a one-of-a-kind OOAK, in a mature market, collectibles rarely prove to be a spectacular investment. This blog brought to you by http://www.thecollectorsbay.com


Tuesday, June 16, 2009

Comics from Around the World - Japanese Comics

The first comic books in Japan appeared during the 18th century in the form of woodblock- printed booklets containing short stories drawn from folk tales, legends, and historical accounts, told in a simple visual-verbal idiom. Known as "red books" (赤本 akahon?), "black books" (黒本 kurobon?), and "blue books" (青本 aohon?), these were written primarily for less literate readers. However, with the publication in 1775 of Koikawa Harumachi's comic book Master Flashgold's Splendiferous Dream (金々先生栄花の夢 Kinkin sensei eiga no yume?), an adult form of comic book originated, which required greater literacy and cultural sophistication. This was known as the kibyōshi (黄表紙?, lit. yellow cover). Published in thousands (possibly tens of thousands) of copies, the kibyōshi may have been the earliest fully realized comic book for adults in world literary history. Approximately 2000 titles remain extant.

Modern comic books in Japan developed from a mixture of these earlier comic books and woodblock prints ukiyo-e (浮世絵?) with Western styles of drawing. They took their current form shortly after World War II. They are usually published in black and white, except for the covers, which are usually printed in four colors, although occasionally, the first few pages may also be printed in full color. The term manga means "random (or whimsical) pictures", and first came into common usage in the late eighteenth century with the publication of such works as Santō Kyōden's picturebook Shiji no yukikai (四時交加?) (1798) and Aikawa Minwa's Comic Sketches of a Hundred Women (1798).

Development of this form occurred as a result of Japan's attempts to modernize itself, a desire awakened by trade with the United States[citation needed]. Western artists were brought over to teach their students such concepts as line, form, and color, things which had not been regarded as conceptually important in ukiyo-e, as the idea behind the picture was of paramount importance. Manga at this time was referred to as Ponchi-e (Punch-picture) and, like its British counterpart Punch magazine, mainly depicted humour and political satire in short one- or four-picture format.

Dr. Osamu Tezuka (1928-1989), widely acknowledged[by whom?] as the father of narrative manga, further developed this form. Tezuka was inspired to become a comic artist upon seeing an animation war propaganda film, titled Momotaro's Divine Sea Warriors (桃太郎 海の神兵 Momotarō Umi no Shinpei?). Tezuka introduced episodic storytelling and character development in comic format, in which each story is part of larger story arc. The only text in Tezuka's comics was the characters' dialogue and this further lent his comics a cinematic quality. Inspired by the work of Walt Disney, Tezuka also adopted a style of drawing facial features in which a character's eyes, nose, and mouth are drawn in an extremely exaggerated manner. This style created immediately recognizable expressions using very few lines, and the simplicity of this style allowed Tezuka to be prolific. Tezuka’s work generated new interest in the ukiyo-e tradition, in which the image is a representation of an idea, rather than a depiction of reality.

Though a close equivalent to the American comic book, manga has historically held a more important place in Japanese culture than comics have in American culture. Japanese society shows a wide respect for manga: both as an art form and as a form of popular literature. Many manga become TV shows or shorter movies. As with its American counterpart, some manga has been criticized for its sexuality and violence, although in the absence of official or even industry restrictions on content, artists have been free to create manga for every age group and for every topic.

Manga magazines — also known as "anthologies", or colloquially, "phone books"[citation needed] — often run several series concurrently, with approximately 20 to 40 pages allocated to each series per issue. These magazines are usually printed on low-quality newsprint and range from 200 to more than 850 pages each. Manga magazines also contain one-shot comics and a variety of four-panel yonkoma (equivalent to comic strips). Manga series may continue for many years if they are successful, with stories often collected and reprinted in book-sized volumes called tankōbon (単行本?, lit. stand-alone book), the equivalent of the American trade paperbacks. These volumes use higher-quality paper and are useful to readers who want to be brought up to date with a series, or to readers who find the cost of the weekly or monthly publications to be prohibitive. Deluxe versions are printed, as commemorative or collectible editions. Conversely, old manga titles are also reprinted using lower-quality paper and sold for 120 ¥ (approximately $1 USD) each. This blog brought to you by http://www.thecollectorsbay.com/Comic-Books,category,1889,parent_id,categories

Monday, June 15, 2009

Comics from Around the World - Italian Comics

In Italy, comics (known in Italian as fumetti) made their debut as humorous strips at the end of the nineteenth century, and later evolved into adventure stories inspired by those coming from the US.[citation needed] After World War II, however, artists like Hugo Pratt and Guido Crepax exposed Italian comics to an international audience. "Author" comics contain often strong erotic contents. Best sellers remain popular comic books Diabolik or the Bonelli line, namely Tex Willer or Dylan Dog.

Mainstream comics are usually published on a monthly basis, in a black-and-white digest size format, with approximately 100 to 132 pages. Collections of classic material for the most famous characters, usually with more than 200 pages, are also common. Author comics are published in the French BD format, with an example being Pratt's Corto Maltese.

Italian cartoonists show the influence of comics from other countries, including France, Belgium, Spain, and Argentina. Italy is also famous for being one of the foremost producers of Walt Disney comic stories outside the US. Donald Duck's superhero alter ego, Paperinik, known in English as Superduck, was created in Italy. This blog brought to you by http://www.thecollectorsbay.com/Comic-Books,category,1889,parent_id,categories

Friday, June 12, 2009

Comics from Around the World - British Comics

Originally the same size as a usual comic book in the United States (although lacking the glossy cover) the British comic has adopted a magazine size, with The Beano and The Dandy the last to adopt this size in the 1980s. Although generally referred to as a comic, it can also be referred to as a comic magazine, and has also been known historically as a comic paper. Some comics, such as Judge Dredd and other 2000 AD titles, have been published in a tabloid form.

Although Ally Sloper's Half Holiday (1884), the first comic published in Britain, aimed at an adult market, publishers quickly targeted a younger market, which has led to most publications being for children and created an association in the public's mind of comics as somewhat juvenile.

Popular titles within the UK have included The Beano, The Dandy, The Eagle, 2000 AD and Viz. Underground comics and "small press" titles have also been published within the United Kingdom, notably Oz and Escape Magazine.

The content of Action, another title aimed at children and launched in the mid 1970s, became the subject of discussion in the House of Commons. Although on a smaller scale than similar investigations in the United States, such concerns led to a moderation of content published within British comics. Such moderation was never formalized to the extent of a creation of any code, and nor was it particularly lasting.

The UK has also established a healthy market in the reprinting and repackaging of material, notably material originated within the United States. The lack of reliable supplies of American comic books led to a variety of black-and-white reprints, including Marvel's monster comics of the 1950s, Fawcett's Captain Marvel, and other characters such as Sheena, Mandrake the Magician, and the Phantom. Several reprint companies were involved in repackaging American material for the British market, notably the importer and distributor Thorpe & Porter.

Marvel Comics established a UK office in 1972. DC Comics and Dark Horse Comics also opened offices in the 1990s. The repackaging of European material has occurred less frequently, although the Tintin and Asterix serials have been successfully translated and repackaged in soft cover books.

At Christmas time, publishers repackage and commission material for comic annuals, printed and bound as hardcover A4-size books: Rupert supplies a famous example of the British comic annual. DC Thomson also repackage The Broons and Oor Wullie strips in softcover A4-size books for the holiday season. This information brought to you by http://www.thecollectorsbay.com/Comic-Books,category,1889,parent_id,categories

Thursday, June 11, 2009

Comics from Around the World - European Comics

France and Belgium have a long tradition in comics and comic books, called BDs (an abbreviation of Bande Dessinée) in French and strips in Flemish/Dutch. Belgian comic books originally written in Dutch show the influence of the Francophone "Franco-Belgian" comics, but have their own distinct style.

The name la bande dessinée derives from the original description of the art form as drawn strips (the phrase is literally translated as the drawn strip), analogous to the sequence of images in a film strip. As in its English equivalent, the word "bande" can be applied to both film and comics. It is not insignificant that the French term contains no indication of subject matter, unlike the American terms "comics" and "funnies", which imply an art form not to be taken seriously. The distinction of comics as le neuvième art (literally, "the ninth art") is prevalent in French scholarship on the form, as is the concept of comics criticism and scholarship itself. Relative to the respective size of their populations, the innumerable authors in France and Belgium publish a high volume of comic books. In North America, the more serious Franco-Belgian comics are often seen as equivalent to graphic novels, but whether they are long or short, bound or in magazine format, in Europe there is no need for a more sophisticated term, as the art's name does not itself imply something frivolous.

In France, authors control the publication of most comics. The author works within a self-appointed time-frame, and it is common for readers to wait six months or as long as two years between installments. Most books are first published as a hard cover book, typically with 48, 56 or 64 pages. This information brought to you by http://www.thecollectorsbay.com/Comic-Books,category,1889,parent_id,categories